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<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">VDE</journal-id><journal-title-group><journal-title>Vocational Development and Education</journal-title></journal-title-group><issn>3066-8549</issn><eissn>3066-8557</eissn><publisher><publisher-name>Art and Design</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.61369/VDE.2025020022</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>社会临场感与心流体验在在线学习交互与持续学习意愿之间的中介效应</title><url>https://artdesignp.com/journal/VDE/1/2/10.61369/VDE.2025020022</url><author>刘庭源</author><pub-date pub-type="publication-year"><year>2025</year></pub-date><volume>1</volume><issue>2</issue><history><date date-type="pub"><published-time>2025-03-28</published-time></date></history><abstract>本研究基于刺激 -机体 -反应（S-O-R）模型，探讨在线学习交互对大学生持续学习意愿的影响机制，重点关注社会临场感与心流体验的中介作用。通过对431名本科生的问卷调查及结构方程模型分析，发现：学生与学生交互、学生与学习平台交互、学生与学习任务交互通过提升社会临场感和心流体验，间接增强持续学习意愿；师生交互对中介变量无显著影响。研究为优化在线教育平台设计及教学策略提供了理论依据。</abstract><keywords>在线学习交互,社会临场感,心流体验,持续学习意愿,S-O-R模型</keywords></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>[1] 教育部 . 教育部关于印发《教育信息化&amp;ldquo;十三五&amp;rdquo;规划》的通知 [EB/OL]. (2016-6-17) [2020-12-18].http://www.ict.edu.cn/laws/new/n20160617_34574.shtml. 4E99589CC10CF6F8BD02C69009EA10FA.
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